<![CDATA[Gizmodo: xna]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: xna]]> http://gizmodo.com/tag/xna http://gizmodo.com/tag/xna <![CDATA[ Put Games On Your Zune Now: XNA 3.0 Preview Arrives ]]> Picture%2023.pngXNA 3.0 tech preview is out, and with it, you can dev or install some homebrew games on your Zune right now, like Alien Aggressor and Galactic Wars 3. The directions are at [Zuneboards, thanks IPXX]

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Wed, 07 May 2008 21:28:24 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=388302&view=rss&microfeed=true
<![CDATA[ XNA Hits The Zune This May ]]> Picture%2023.pngOur wait for games on the Zune is slowly coming to an end, as Microsoft has announced that XNA (an Xbox 360-light game platform) will come to the Zune this month. Not every title will be supported—Microsoft only has four XNA titles running on the Zune at this very moment—but those that arrive will support up to 8-player ad-hoc wireless gaming (as we mentioned before). Also of note, developers can use the Xbox 360 controller with the XNA software development kit and to map Zune actions to the controller.

Developers only have a measly 16MB of RAM to work with, so don't expect to see anything currayzeee. But it's good to see the Zune and Xbox 360 finally swap some spit. This is just like the series finale of Friends!!

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Mon, 05 May 2008 15:59:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=387323&view=rss&microfeed=true
<![CDATA[ Video: Zune Multiplayer Games In Action ]]> There's a Zune event going on up at the Microsoft event today and the Zune team showed off a few demos of games. Two cool aspects are that Zune XNA games supports 8-player ad-hoc wireless game play, and while there is no 3D hardware acceleration, it can use software rendering for 3D. The demo for the first-person shooter, Potato Chase, put these features on display.

Potato Chase controls pretty smoothly with the Zune Pad. You push slightly on any edge and it moves you forward, backward, left or right. Click the middle, or any of the edges, and it fires a bomb toward your adversary. You can host a game, or join a game wirelessly with up to eight other players. While it is a primative demo, there was a minimal amount of slowdown while playing with two other people. There's also an API feature that uses album art to build the walls of the battle arena, however it wasn't functional on the demo units. Pretty cool stuff from the XNA team.

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Mon, 05 May 2008 15:32:13 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=387305&view=rss&microfeed=true
<![CDATA[ Video Tour and Details of Zune Games and SDK ]]> I got a chance to see first hand what the newly announced Zune gaming platform could look like. It's important to keep in mind that this announcement is still in the early stages of development, and we won't see any finished products, on the business or creative side, anytime soon. But this quick video walkthrough gives us an idea of what to expect in terms of development, API integration and wireless gaming.

Microsoft isn't trying to compete against the Sony and Nintendo with the Zune games. The demo they showed us, a Galaga style arcade game, was closer to an iPod game or a highly polished cellphone game. Games requiring the Zune Pad on 2nd Gen Zunes won't be able to work on Zune 1, and Microsoft is still working out how to approach this discrepancy between the two models.

Also touched on was the possiblilty or API integration, where stored media on the Zune could be used in games, and wireless gaming, opening the possibility for internet or ad-hoc connectivity. While no commercial distribution model is in place, the early SDK will be available to anyone with a XNA Creators Club membership and created games can be shared amongst members. [Zune Games on Giz]

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Thu, 21 Feb 2008 16:40:15 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=359374&view=rss&microfeed=true
<![CDATA[ Xbox 360 XNA Arcade Games to Come to Zune ]]> Microsoft just announced that the XNA Game Studio, the user-created games program for the Xbox 360 is coming for the Zune. The demo shown at Game Developer's Conference shows a person controlling the game with the Zune pad, pausing the game, going out and switching music on the Zune, then going back into the game. Very neat.

In addition, since the Zune has Wi-Fi, you can also do multiplayer games as well! You'll be able to multiplay from Windows to Xbox to Zune, which means that you might be able to develop one game for three platforms (with slight tweaks for each) that people can play with each other. Definitely cool. Check out Kotaku for more GDC coverage. [Kotaku and Kotaku]

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Wed, 20 Feb 2008 14:28:13 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=358774&view=rss&microfeed=true
<![CDATA[ Microsoft Xbox 360 XNA Game Studio 2.0 Available, Adds Multiplayer Support ]]> Microsoft XNA Game Studio, the user-creation tool that allows you to make Xbox Live Arcade-quality games for the Xbox 360, has just been upgraded to 2.0. The most interesting improvements in the new version are the multiplayer networking APIs, which means you can actually create games like Jason Chen's Big Boob Robots that take advantage of Xbox Live's network support. Other than this, it's mostly improvements for developers that aren't that exciting for people who just want to play homebrew games. [MSDN]

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Mon, 13 Aug 2007 17:30:20 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=288987&view=rss&microfeed=true
<![CDATA[ How to Play NES Games on Your Xbox 360 ]]> bubblebobble.jpgTired of waiting months and paying $5 for NES games like Contra to appear on Xbox Live Arcade? A coder has made a quick-and-dirty port of a PC NES emulator onto the Xbox 360 XNA platform, which you have to pay $99 a year (or $49 for four months) to access.

It's definitely a work in progress, seeing as it only runs at 60% or 70% of full speed and has a lot of hardcoded stuff—like not being able to load ROMs.

We're confident that someone else will come along and clean up the project or even make one of their own. An SNES should be coming soon as well.

Project Page [Google Code via Xbox Scene]

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Sun, 28 Jan 2007 14:00:46 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=232043&view=rss&microfeed=true
<![CDATA[ Make Your Own 360 Games With XNA Game Studio Express ]]> After a few months of beta testing, the release version of XNA Game Studio Express is finally available for download. Prospective game designers anywhere can get a year's subscription for $99, which allows them to make games on their Windows PCs and play them on their Xbox 360s.

The subscription also allows gamers to play other people's creations, which is likely what most people will be using this for. From what we hear, it's pretty easy to use as well. If you just want to try it out, there's also a 4 month version for $49.

Download Page [Microsoft]

Press Release [Microsoft]

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Mon, 11 Dec 2006 16:00:05 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=220939&view=rss&microfeed=true
<![CDATA[ Microsoft XNA Home Game Developer Kit Available For Download ]]> microsoftxna.jpgThe XNA Game Studio Express, a developer pack that will allow you to make home-brew games for the Xbox 360 and the PC, is available for Beta download. Unfortunately this version only supports Windows XP SP2 and not Xbox 360 or Windows Vista. But, it's a good start to get your feet wet with game development, gearing up for the Xbox 360 compatible version at the end of the year.

Oh, and did we mention this is free?

Download Page [Microsoft via Major Nelson via Crunchgear]

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Wed, 30 Aug 2006 19:45:17 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=197742&view=rss&microfeed=true