<![CDATA[Gizmodo: Xbox 360]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Xbox 360]]> http://gizmodo.com/tag/xbox 360 http://gizmodo.com/tag/xbox 360 <![CDATA[ Microsoft Sues DHL Over Xbox-Busting Train Crash ]]> Microsoft is suing delivery service DHL for their refusal to compensate the boys in Redmond for the destruction of over 21,000 Xboxes in a Texas train derailment. The consoles were due for Hong Kong when the train, carrying two large containers of Xboxes, went off the tracks, sustaining a substantial amount of water and impact damage and, interestingly, "pilfering." Microsoft is seeking $2 million in compensation for DHL's negligence. That the phrase "fiery train wreck" is missing from the report makes me think it wasn't as exciting as it could've been. Imagine the headlines! [PC World]

]]>
Sat, 11 Oct 2008 13:30:00 EDT Dan Nosowitz http://gizmodo.com/index.php?op=postcommentfeed&postId=5062157&view=rss&microfeed=true
<![CDATA[ Movie Parties and Photo Sharing Might Be Coming to New Xbox Experience ]]> Besides just looking a lot snazzier, the New Xbox Experience uses a whole new foundation that's server-based rather than sitting on your hard drive, so it's easy for Microsoft to add on features and apps. One possibility is basically movie parties—you and your friends could all watch Indiana Jones on Netflix at the same time—or more likely, photo sharing. Update: A reader reminded us that movie sharing was actually supposed to be in the NXE in the first place, so you can probably count on it. But uh, where'd it go in the meantime?

All Microsoft has to do is "build that app, drop it in, party enable it and we’re good to go" says Xbox senior strategist Rob Gruhl. So while the movie party feature isn't specifically planned on, since "those types of things are certainly the aspiration," according to Xbox marketing head Albert Penello and they've discussed photo sharing, it looks like we can definitely expect to see some social app action like that in the future. [MTV Multiplayer]

]]>
Fri, 10 Oct 2008 15:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5061805&view=rss&microfeed=true
<![CDATA[ Xbox Slim: The Console Microsoft Didn't Slow Down to Make ]]> After Microsoft launched the Xbox, they didn't have any intention of releasing an Xbox Lite or Xbox Slim. Instead, they went straight for the next generation with the 360. Meanwhile, one modder, caught in retro Xbox fandom, had to create a fantastic Xbox Slim of his own. Reduced by almost 2 inches in length, width and height, the Xbox Slim has a total reduction in volume of around 60%. But that's just the start of it.

The weight is even more impressive, as it's been more than halved from 8.5 to just 4 pounds. These skinnified reductions were possibly only through new components—a new slimline DVD/CD-R and 2.5-inch drive help reduce bulk and weight, a Wi-Fi adapter makes for easy networking and then a pair of Iceberg4 Pro Chip Cooling fans keep it all from melting.

Sure, it'll play Xbox titles. But it's also fully packed XBMC media center and every emulator around. [Xbox Scene via technabob]

]]>
Fri, 10 Oct 2008 09:11:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5061567&view=rss&microfeed=true
<![CDATA[ Microsoft Unveils Three New Xbox Bundles (Two You Might Want) ]]> Microsoft has just unveiled three new Xbox 360 bundles, each featuring Netflix advertising on the front and a free game or two inside. The Pro and Elite bundles are basically the same, each coming with Lego Indiana Jones and Kung Fu Panda. The Arcade version comes with, uh, Sega Superstar Tennis. And no hard drive, if you'd somehow forgotten that, which is especially crappy since the New Xbox Experience requires at least a 256MB memory card to work. So yeah, just avoid that Arcade system at all costs. The other two bundles aren't too bad if you're into, you know, Kung Fu Panda.


[Kotaku]

]]>
Thu, 09 Oct 2008 13:15:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=5061080&view=rss&microfeed=true
<![CDATA[ The New Xbox Experience Requires 256MB Storage Card, Minimum ]]> It's no surprise that The New Xbox Experience will squeeze within a memory card—Microsoft wants to make the software upgrade fit on removable flash storage for Xbox 360 Arcade users who lack hard drives. But the company has made it clear that Arcade users looking to upgrade will need a 256MB storage card, not the smaller 64MB model. So in other words, not every user will find themselves able to make the upgrade free. But this sort of situation is exactly why you shouldn't buy a 360 without a hard drive. [Xbox360Fanboy]

]]>
Thu, 09 Oct 2008 12:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5061077&view=rss&microfeed=true
<![CDATA[ Hands On With The New Xbox Experience ]]> The New Xbox Experience is ready to go live soon as part of the Xbox fall update, and after getting some quality face time with the UI and it's new features, I'm pretty impressed. The update addresses the core Xbox software on two levels: most notable is that the design of the UI received a complete overhaul, (mostly) eschewing the blades for a more immersive, intuitive, Media Center-like experience. Secondly, it adds new functionality, allowing for Netflix streaming, group-based gaming, heavily customized avatars, ripping games straight to HDD and an all new quick menu that comes up when you hit the home button.


The first thing you notice while using the new UI is how fluid and dynamic it is. Microsoft wasn't content to just create some static screens and call it a day. Many of the menus have multiple animations and 3D elements at work, which give the software life. Your avatar sits on the menu, fully rendered, loafing around on your screen. Moving from section to section is so fluid that you stop thinking about what you're doing with the controller. There's also the Spotlight menu subset, which highlights the games and features of the Xbox you use the most, so that you don't have to waste time surfing menus. And this efficient mindset extends thoughout the entire Xbox UI.

A new change is that when you hit the home button, a medium-sized box pops up in the middle of your screen with multiple blades that can be shuffled by moving the analog stick left and right. This is a quick menu of sorts that streamlines the entire menu into a no nonsense, text based interface that lets you browse and navigate whatever information you need with a swiftness. You can look up friends, change games, adjust settings, go to your gamer profile, or launch the full dashboard. This was designed around the original Xbox UI, with the seasoned gamer in mind who just wants to carry out a specific task with no fuss. What's nice it is that it doesn't overwhelm the screen like the original UI did in terms of size and layout.


We've touched on it before, but the level of customization you can put into your avatar is nuts. Clothes, Face, Body and Hair are all heavily modifiable within the avatar creator. And they not only feature prominently in menu system and Xbox Live's social features, but they will also be integrated into more games down the road.

The ability to rip games to your HDD is a neat feature that can not only cut down on load times, but the sound that comes with using the DVD drive. It's not intended to archive your entire games library, but rather the few games you play ALOT. In this context, I see it being very handy. It still requires you insert the game disc when you start a game each time, just so it can verify it's not a pirated copy, but after that, the disc drive lies dormant.

I didn't get a look at the Netflix software in this version of the UI, but based on the performance of the Roku and the screens of the Xbox Netflix interface, you can pretty much guess what that experience will be like.

Theme junkies will be glad to know that Themes 2.0 for NXE are far more integrated into the UI than before. Instead of a background and matching color scheme, Themes 2.0 now has features like 3D renderings instead of tiles behind each menu object, that relate to the theme in some way.

Party-style gaming is another new feature Xbox put a lot of effort into and are touting as a main feature in this new UI. I didn't get to see a ton of this mode in action, but I got the sense it will be popular amongst groups of friends who don't always want to play the same game the entire time they're on Live, but want to stay in touch just in case. The menus for creating parties are pretty simple, as you only need to select create party or invite friends and add friends from a list.

Lastly, the Video and Game Marketplaces has been revamped and are pretty well thought out. There are multiple ways to search for content, whether it be XBLA games, XNA games, additional game content, or video, you can search by name, genre or category, and the list continuously repopulates itself as you refine your search string letter by letter. Featured titles appear in the front menu.

Overall, the New Xbox Experience seems to be focused around an polished and efficient experience. We'll be getting our hands on the final version soon, so keep your eyes peeled for a full review. [New Xbox Experience on Giz]

]]>
Thu, 09 Oct 2008 00:00:00 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5060875&view=rss&microfeed=true
<![CDATA[ The New Xbox Experience Cometh on November 19 ]]> Microsoft's New Xbox Experience, the upcoming dashboard system that'll let you create avatars and social network, now has a set date for its worldwide launch—November 19. The guys from Redmond showed a completed version of the NXE at the Tokyo Game Show, and included a little Xbox-avatar Bill Gates announcing that he's "a PC." Cute.

In about six weeks, you'll get the ability to create your Xbox mini-you, as well as get access to themes and a new games channel that lets you browse visually and includes new games details pages. Also up, a Spotlight channel that'll focus on popular and new content—games, movies, demos etc. [Kotaku]

]]>
Wed, 08 Oct 2008 23:47:37 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5060879&view=rss&microfeed=true
<![CDATA[ Xbox 360 DVD Vs. Hard Drive ]]> The New Xbox Experience will provide 360 gamers with the option to preload entire games onto the system's hard drive. Because of its faster data transfer rate, this should translate to faster load times, especially for earlier generation titles. In this clip, we see a side-by-side of GTAIV loaded on DVD vs. the hard drive. The result? The game loads, according to our unscientific counting, about 12 seconds faster from the hard drive. If you've got the space, we're guessing it's worthwhile. But our 20GB model only has about 3GB free at a time. [via Maxconsole]

]]>
Wed, 08 Oct 2008 16:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5060689&view=rss&microfeed=true
<![CDATA[ Fanatec RennSport Wheel Stand Hangs On Tight While You Drive Like a Maniac ]]> Racing wheels have come a long way, featuring excellent accuracy and realistic force feedback. But they're still quite awkward, requiring a properly positioned table or precarious lap placement. The RennSport Wheel Stand by Fanatec solves these positioning problems, holding the wheel, pedals and even stick shift in the perfect, adjustable spot for each player.

Constructed solidly out of aluminum and steel, turn as hard as you want, but the RennSport doesn't look to be going anywhere soon. Meanwhile, users can adjust height and angle of the wheel, which is more than you can say for most real steering wheels.

The catch is, of course, the price. At $130, this wheel holder costs as much as many nice wheels themselves. But then again, the RennSport works with most major models and looks like the best thing for racing simulation since this little number. So you could do much worse. [BusinessWire via Digital Trends]

]]>
Tue, 07 Oct 2008 15:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5060161&view=rss&microfeed=true
<![CDATA[ Dealzmodo: $80 Off Xbox 360 Elite ]]> Remember that deal from last week where you could save $50 on a new Xbox Elite at Dell? Well, I really hope you didn't listen to us. Because this week—today only, actually—you can save $80 on an Elite at Dell. Enter the code 'NP?CKPRH$KTWLL' at checkout and knock the price down to $320 (with free shipping). If you did listen to us last week and paid a bit more for an Elite, make sure to hop in your time machine and punch us in the face. It probably won't prevent anything but it might make you feel a bit better. [Dell via eDealinfo - Thanks Polo!]

]]>
Mon, 06 Oct 2008 18:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5059663&view=rss&microfeed=true
<![CDATA[ XCM Rapid Fire Gear Lite: Xbox Controllers Go Fully Automatic ]]> With the upcoming XCM Rapid Fire Gear Lite kit, Xbox 360 gamers will be able to add machine-gun style turbo buttons to their controllers. Working across multiple games and easily toggled with a top-mounted switch, the kit will also nearly double the controller's D-pad range of motion to 6 degrees in each direction. It will essentially take the stock 360 pad and juice it like [fill in your favorite baseball player here who you are absolutely SURE never used steroids].

The only catch is that the mod will require you to get your hands dirty; soldering is a must. But Extreme-Mods will be offering players the option to send in their controllers and have the magical modding elves do all the hard work. So you can cheat at Halo and COD4 without having any sort of technical knowledge whatsoever. Score!

Neither pricing for the standalone kit nor the install service has been announced. [XCM USA]

]]>
Fri, 03 Oct 2008 14:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5058766&view=rss&microfeed=true
<![CDATA[ Dealzmodo: $50 Off New Xbox 360, Free Shipping ]]> If you've been looking to pick up a new Xbox 360 for the price of a Wii, this deal over at Dell is the way to go. Normally $300, put in promo code '7V2DJL$PD6NGWZ' at checkout and score a 60GB Xbox 360 Pro for $250. Put in promo code 'NP?CKPRH$KTWLL' and you will score a 120GB Xbox 360 Elite for $350. Both offers include free shipping and are good through October 6th. So cough up the cash and just buy one already, Mr. Cheapo. [Dell via Xbox360Fanboy]

]]>
Fri, 03 Oct 2008 13:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5058736&view=rss&microfeed=true
<![CDATA[ Xbox 360 Controller, in Red! ]]> That red Xbox 360 controller that we told you about is out now (except it's lacking its rumored green counterpart). Nothing special is going on with the buttons or functions, but each controller is forcibly bundled with a Play & Charge kit, meaning that they run a steep $65 a pop. The price may seem crazy, but if you actually search retailers for the limited edition package, you'll see it's really selling for somewhere around $53.75. [Kotaku]

]]>
Wed, 01 Oct 2008 08:40:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5057294&view=rss&microfeed=true
<![CDATA[ Experience the New Xbox, Uh, Experience ]]> Microsoft has launched a site all about the New Xbox Experience which gives you a feel for what it'll be like in motion by simulating the new dashboard. It also has some videos of new features in addition to the avatar creation one we already saw, like Parties, deeper social networking and more community content. I'm pretty excited about it. Too bad the site doesn't mention a date, though Major Nelson swears it won't be right after that massive outage on Monday. [New Xbox Experience via Kotaku]

]]>
Sat, 27 Sep 2008 19:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5055931&view=rss&microfeed=true
<![CDATA[ Xbox and Zune to Undergo Painful Service Outage on Monday, Down for Up to 48 Hours ]]> Microsoft has scheduled simultaneous service outages for its Xbox Live and Zune platforms this Monday, September 29th, starting at 12:01 PST. These "regularly scheduled maintenance" outages will take up to 24 hours for Xbox Live and up to 48 hours for Zune. Read on for the details.

Xbox Live will be offline, and you won't even be able to bitch about it because the official Xbox forums will be down as well. Be-masked Xbox spokesperson Major Nelson confirms that there will be no updates whatsoever to the service, especially not the Xbox Experience update due this fall, so quit bugging him about it. Zune, for its part, will lose Zune Social, the Zune Marketplace and the Zune.net forums, again with absolutely no new features when the service is back up and running. So, commenters, how are you going to deal with what I've just decided to name the Great Microsoft Service Outage of 2008? Read a book? Go to work? Not care because you've never even seen a Zune in real life? [Xbox Live's Major Nelson and Zune Insider]

]]>
Sat, 27 Sep 2008 11:00:00 EDT Dan Nosowitz http://gizmodo.com/index.php?op=postcommentfeed&postId=5055833&view=rss&microfeed=true
<![CDATA[ Halo Energy Sword Makes You Unstoppable/Arrestable ]]> We've all picked up the Covenant Energy Sword in a multiplayer match of Halo, grinning with childlike glee...only to be combo sniped and teabagged into oblivion. Now you can settle the score in real life with this Halo energy sword replica. Cast in stainless steel finished with the reflective "spectrum treatment," the 27-inch sword will mirror the red blood of your enemies, the blue flashes of police lights and the dark consequences of your actions as you spend life in jail...oh so far from your precious sword. You were an Arbiter once, long ago. And for a moment, it was wonderful. [TrueSwords via Kotaku]

]]>
Wed, 24 Sep 2008 09:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5054059&view=rss&microfeed=true
<![CDATA[ Creating Avatars Through The New Xbox Experience ]]> <a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:af0e0dcd-5cff-43a2-bd32-4841fe6a89d1&showPlaylist=true&from=shared" target="_new" title="Avatars in the new Xbox experience">Video: Avatars in the new Xbox experience</a>As part of The New Xbox Experience, an Xbox 360 firmware update coming at an undisclosed date, Microsoft has taken a lesson from Nintendo and added 3D cartoon avatars to the mix. In this clip, you can see just how robust the creation is—far more detailed and customizable than a Mii—though we can't help but to wonder if Miis resemble people so well specifically because they lack detail. Then again, the Xbox avatars burp on command. And that's good for something. [Gamerscoreblog]

]]>
Sat, 20 Sep 2008 11:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5052650&view=rss&microfeed=true
<![CDATA[ 'Secret' Document 'Leaks' Xbox Pure? ]]> A reliable contributor to the Cheap Ass Gamer forums (someone who supplied early leaks of the Xbox 360 Elite) revealed this document mentioning "Xbox Pure" as a proposed final product name needing approval. There's also some allusion to metal plating. Since I'm about 90% certain that Microsoft purposefully leaked the Elite early to build publicity (through articles like this one), I'm guessing that the Xbox Pure is already a final product name and this document is just for our own amusement purposes only. In other words, let's view it as what it probably is—a cryptic press release—and not pull out the decoder rings by candlelight just yet. [Cheap Ass Gamer]

UPDATE: It appears that we were misled by Cheap Ass Gamer as part of a prank contest. Running fabrications like this one does not help a site's credibility.

]]>
Fri, 19 Sep 2008 09:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5052182&view=rss&microfeed=true
<![CDATA[ Secret Guitar Hero 4 "Instrument" Revealed ]]> Rumors have been swirling about what the mystery instrument would be in the upcoming Guitar Hero: World Tour. Our money was on accordion, but the truth is that the "instrument" isn't really an instrument at all. It's actually MIDI tracks on your PC. In other words, users will be able to import their own songs into the game. The catch is that the feature will only work with all instruments if you are using a PS3. Xbox 360 owners will have to settle for drum tracks only because of "unspecified hardware issues"—which kind of makes it all but useless really. [Shacknews via Kotaku]

]]>
Wed, 17 Sep 2008 14:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5051211&view=rss&microfeed=true
<![CDATA[ Energizer Power & Play Recharge Station for Wii, Xbox 360 or PS3 Controllers ]]> In similar form to solutions we've seen from Nyko, Energizer has announced Power & Play recharging kits for the Wii, Xbox 360 and PS3. The Wii system (pictured) runs $40 and includes batteries and replacement doors for two Wiimotes. The 360 and PS3 Power & Play aren't quite the same bargain, consisting only of a recharging base for $30, but hey, Microsoft and Sony have already provided fairly elegant battery solutions for gamers. Read on for full details.

Household Gamers: Keep the Remotes Handy and Ready to Go with Energizer(R) Power & Play Charging Systems

While disposable batteries are an appropriate solution for many gamers and households, some - especially heavy battery users - prefer to rely on a rechargeable option. That's why - for active gamers - Energizer is now offering Energizer(R) Power & Play charging systems designed specifically for Wii(R) by Nintendo(R), Microsoft(R) XBox 360(R) and Sony(R) PlayStation 3(R) wireless controllers.

The Energizer(R) Power & Play charging system for Wii(R) by Nintendo(R) remotes, which retails for a suggested price of $39.99, comes with rechargeable batteries, replacement battery doors and a charging station. Replacement rechargeable batteries and covers are also available for $10.99. The rechargeable battery pack for the Wii(R) Fit by Nintendo(R) is equipped with an audible and LED low-battery indicator and has a suggested retail price of $29.99.

The Energizer(R) Power & Play charging systems for the Microsoft(R) XBox 360(R) and the Sony PlayStation 3(R) include a charging cradle and A/C powercord and have a suggested retail price of $29.99. Additional charging cables are available for $12.99 for the XBox 360(R) and $9.99 for the PlayStation 3(R).

Sleek, convenient and easy to use, all of the new Energizer(R) Power & Play charging systems will be available in stores this month, just in time for the busy holiday season. Created through a licensing agreement with Performance Designed Products (PDP), the new Energizer(R) Power & Play charging systems mark the first time that Energizer has partnered with a manufacturer in the gaming arena.

"With the popularity of gaming, we wanted to give gamers two viable solutions to power their favorite wireless controllers," said Laakko. "Whether using Energizer(R) Advanced Lithium or our new Energizer(R) Power & Play gaming charging systems, gamers using Energizer products can rest assured that their fun will last and last."

]]>
Wed, 17 Sep 2008 14:10:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5051212&view=rss&microfeed=true
<![CDATA[ In2Games Gametrak Freedom Motion Controller for PS3 and 360 Pics Surface (Don't Worry Wii) ]]> Purveyors of fine gaming peripherals In2Games have let slip the first image of their planned Wii nunchuk-like controller that will allow for motion control on the PS3 and Xbox 360. They appear to be claiming control via "proprietary and cutting-edge patent-pending ultrasonic technology"—no mention of accelerometers or gyroscopes—and for the moment, the only game supported is something In2games themselves have cooked up called Squeeballs. No word yet on price and availability. [Tech Radar]

]]>
Tue, 16 Sep 2008 09:30:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5050431&view=rss&microfeed=true
<![CDATA[ Xbox 360 Tricks for the Power User ]]> The Xbox 360 is a powerful gaming system and media player, but few people know all of its ins and outs. Techradar publshed a "10 Tricks" article on the console, and while most of the information will not be news to the average Giz reader (OMG THE XBOX PLAYS MY IPOD!!), we found two tricks that we hadn't seen before. First, you can play online without a LIVE gold account by fooling your Xbox into thinking it's on a LAN with XLink Kai. The other tip is that you can reset your video settings to factory default by holding "Y" while booting the system. Hit the link for the rest of 'em. [Techradar via Kotaku and image]

]]>
Mon, 15 Sep 2008 16:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5050124&view=rss&microfeed=true
<![CDATA[ Rock Band 2 Instruments Vs Rock Band 1 Instruments, In Decibels ]]> In Jason's review of Rock Band 2's peripherals, he called the updated instruments not a necessity but "a bonus for people who were patient enough to wait for Rock Band 2." In other words, the new instruments were all around nicer to play than the old instruments. But what about the pesky sound output? My wife drummed so loudly in Rock Band 1, I'd have to put on headphones to play (she just rocks too hard for my old lady ears). Joystiq has done a quasi-scientific decibel analysis of the new drums and guitar, and they've found a moderate improvement there, too.

Striking the guitar frets was quieter across the board (from light to hard button presses) on the new guitar with an average drop from 12 to 6 decibels. As for the drums, you can see from the graph that most of the strikes were quieter, with a strange anomaly occurring in the hardest strikes that actually made those hits louder.

You can hit the link for the full analysis (with graphs!!), but it looks like everyone but the most aggressive drummers will find the new Rock Band instruments quieter. Sorry honey. [Joystiq]

]]>
Mon, 15 Sep 2008 08:42:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5049859&view=rss&microfeed=true
<![CDATA[ Xbox 360's 120GB Hard Drive Drops to $149 ]]> To match the epic price slash Microsoft inflicted on its Xbox 360s in early September, the company's now offering the 120GB hard drive accessory for $30 less, dropping the cost from $179 to $149. In case you were still on the fence about buying the system, picking up an Arcade SKU (for just $199) and the hard drive would now get you to almost Elite SKU (retailing at $399) status for just $348. [Game Daily]

]]>
Thu, 11 Sep 2008 21:46:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5048782&view=rss&microfeed=true
<![CDATA[ Installed Xbox 360 Games: Old Titles Load Much Faster, New Ones Not So Much ]]> When The New Xbox Experience update hits at an unspecified time this fall, gamers will be able to install full titles to their system hard drives. And there's no doubt—every game will load faster because of the faster transfer times compared to DVD. But some will see marked improvements while others will be moderate to unnoticeable. Microsoft Germany explains:

There are prominent examples, for instance: Project Gotham Racing 3, one of the first games for the Xbox 360. There the load times have been very long; those are going to get reduced immensely. Recent games are already optimized; there the gain is relatively small.

New games will see less of a benefit because related game information is written to DVDs in closer proximity. And just a factoid if you didn't know it—titles on the PS3 often double-write information, exploiting the space on Blu-ray discs to compensate for the slow tech. [Golem via GamersGlobe -Thanks Eric!]

]]>
Wed, 10 Sep 2008 09:21:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5047784&view=rss&microfeed=true
<![CDATA[ Dealzmodo: LE Halo 3 Xbox 360 Going for $199 at Hot Topic ]]> Hot Topic? Yeah, it seems weird, but the bottom line is that if you act now you can score a Limited Edition Halo 3 Xbox 360 for only $199. If you've been paying attention, that is the same price that the Arcade system is currently going for. The only difference is that this version scores you a 20GB hard drive, a play and charge kit, a headset and a stylish Spartan Green paint job. [Hot Topic via Kotaku]

]]>
Mon, 08 Sep 2008 15:05:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5046879&view=rss&microfeed=true
<![CDATA[ Dealzmodo: Free $60 Gift Card With Xbox 360 Elite at Amazon ]]> Following Microsoft's solid price cuts on the Xbox 360, this is a sweetass deal: At Amazon, if you buy an Xbox 360 Elite, you'll get a free $60 gift card. The only catch is that you have to buy the 360 from Amazon.com, and not one of their third-party merchants. It'll get emailed to you by Sept. 30 with the info about redeeming it. That's a free game or like half-way to a Gears of War 2 Lancer to faux grind your little brother into kibbles 'n' bits. [Amazon via Bargainist]

]]>
Mon, 08 Sep 2008 12:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5046712&view=rss&microfeed=true
<![CDATA[ The Shocking Inside Story of the Epic Defects That Killed Millions of Xbox 360s ]]> Dean Takahashi, one of the most respected tech journos around, spent years putting together this mind-blowing expose that reveals the truly epic scale of the problems that lead to millions of dead Xbox 360s. It really is one of the most stunning flustercucks in gaming history. According to his account, Microsoft willfully ignored deep, systemic problems in the console's production that reached from chipmakers—initially, only 16 out of every 100 of its IBM-made processors worked—to production lines, where just before launch, an unbelievable 68 percent of consoles made were clunkers.

Here are a couple of the more jaw-dropping excerpts:

Most of the problems pointed to as the cause of the epidemic of Red Rings of Death showed up way before launch, naturally:

In an Aug. 30, 2005 memo, the team reported overheating graphics chip, cracking heat sinks, cosmetic issues with the hard disk drive and the front of the box, under-performing graphics memory chips from Infineon (now Qimonda), a problem with the DVD drive, and other things.

The test machines were not properly debugged, due to an ill-advised cost-cutting initiative that shaved $2 million from $25 million paid to Cimtek, a test machine maker in Canada. The Microsoft team decided not to pay the consulting fee to Cimtek to build, manage and debug the test machines. Sources familiar with the matter said there were only about 500 test machines at the time of launch, a third of the 1,500 needed.

“There were so many problems, you didn’t know what was wrong,” said one source of the machines. “The [test engineers] didn’t have enough time to get up and running.”

The shortages at launch were in fact largely a product of the Xbox 360's low yields—in Spring 2006, this was the situation:

Microsoft had more than 500,000 defective consoles that sat in warehouses. They were either duds coming out of the factory or they were returned boxes, according to inside sources. The yield was climbing, but far too slowly. The company stood by its statement that returns were within “normal rates for consumer electronics products.”

At that time, the yield rate was still only "an abysmal 50 percent on the first pass. When the bad machines were reworked within the factory, the yield went up to 75 percent –- hardly acceptable." It's gotten better now, but still not amazing. As of the beginning of 2008, it's still only 85 percent—meaning for every 100 Xbox 360s produced, 15 don't work.

The Falcon revision, which used smaller 65nm chips and had a bunch of other tweaks, like more expensive, better quality heatsinks, alleviated some of the problems, as well as made them cheaper to produce—as many had suspected with their introduction. The latest, the Jasper board, takes that a step further, which Takahashi reports is what allowed them to steeply cut console prices last week.

All of this is just a small cut of Takahashi's dense, extremely well-reported feature. If you own an Xbox 360, you owe it to yourself to read. [Venture Beat]

]]>
Sat, 06 Sep 2008 15:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5046314&view=rss&microfeed=true
<![CDATA[ Xbox 360 Price Cuts Officially Arrive Sept. 5, Now Cheaper Than a Wii ]]> The across-the-board Xbox 360 price cuts rumored since last month just got official from Microsoft. The standard and Elite get a solid $50 drop, while the Arcade plummets a whole $80, making the 360 officially cheaper than a Wii. The new pricing scheme is:

• Xbox 360 Arcade - $199
• Xbox 360 - $299
• Xbox 360 Elite - $399

Still, Elite all the way, baby. [Kotaku]

]]>
Wed, 03 Sep 2008 18:09:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5045119&view=rss&microfeed=true
<![CDATA[ Xbox 360 Goes Coin-Op ]]> While the Xbox 360 arcade is ironically the least expensive version of 360, The Arcade Station T2 is the probably the most expensive...and it actually belongs in an arcade. Essentially an arcade cabinet housing an Xbox 360, the Arcade Station T2 features two controllers, memory card slots and system link gaming (which we're assuming means local multiplayer, not full LIVE access). Potentially bundled games could include Halo 3, FIFA 08, Assassins Creed and Devil May Cry 4, but players won't need to shove in more quarters every time Master Chief gets teabagged. This will be a pay-for-time unit. Bonus pic:

Currently in testing overseas, the officially licensed cabinet should be available in the coming months. And if it only ditched those controllers for a couple of high performance joysticks, we might just be tempted to score one for home use. [Kotaku]

]]>
Thu, 28 Aug 2008 11:10:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5042961&view=rss&microfeed=true
<![CDATA[ Immersion and Microsoft Settle It Once and For All ]]> For those keeping up with Immersion's many legal battles over their patented rumble technology being used in console controllers, the company has finally settled with Microsoft...again. You see, Microsoft used Immersion's rumble in their 360 controllers without paying. Immersion sued, and Microsoft paid up. But then Sony used the rumble tech as well to make the Dual Shock 3, which activated a contingency that Microsoft negotiated earlier forcing Immersion to pay them if other companies licensed the tech. But Immersion wouldn't pay. (Now they did.)

Immersion forked over $20.75 million to Microsoft to settle the suit and become part of the Microsoft Certified Partner Program. Other terms of the deal were not disclosed, but there's a good chance that money is flowing in both directions.

So not that it matters to your next Halo 3 deathmatch, but Immesion and Microsoft have...once again...settled their legal battle. Hooray! [Kotaku]

]]>
Wed, 27 Aug 2008 12:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5042475&view=rss&microfeed=true
<![CDATA[ PC-XB01 Aftermarket Xbox 360 Case First Impressions (Verdict: Quieter...Sort Of) ]]> The guys over at bit-tech have got there hands on one of those aftermarket Lian-Li PC-XB01 cases for the 360 and offered up a few initial impressions. One of the major criticisms of the design was that it seemed to add a lot of bulk to the already large console. Bit-tech noted that it appeared smaller in person and could fit comfortably under one arm. They also claim that the Xbox was whisper quiet after installation, but it still made too much noise when a game was running.

Bit-tech was also a bit concerned about the scratch prone brushed aluminum finish and what they considered to be shoddy craftsmanship in spots—but they still regard their overall first impression to be a positive one. No matter how you look at it, the XB01 case is definitely a lot bigger than the 360, the look is a matter of opinion, and it is not completely silent, so it really comes down to whether or not it does a good job of cooling down the console. Bit-tech hopes to have a temperature test up soon. [bit-tech]

]]>
Tue, 26 Aug 2008 16:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5042144&view=rss&microfeed=true
<![CDATA[ Xbox 360 Fall Dashboard Update Comes in November ]]> Microsoft's just gone on the record with RPG-TV and said the Fall Xbox 360 Dashboard Update will be hitting in November, which technically is still a part of Fall. Previous updates have also been released in late November (as close to Winter as you could push it while still being Fall), but all those new features coming this time might be cause for delay, even though they skipped the Spring update for this reason. Seriously Microsoft, will we have to wait another three months to get the ability to make a little avatar that looks like ourselves? You're forcing us to turn on our Wiis? [RPG TV via Kotaku]

]]>
Mon, 25 Aug 2008 17:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5041550&view=rss&microfeed=true
<![CDATA[ Xbox 360 Special Edition Sidekick LX Shown Off By Soulja Boy ]]> Soulja Boy claims that he has the only Xbox 360 Sidekick LX in the world, something that we believe him on, seeing as Danger is a huge fan of doing limited runs of designer Sidekicks for special people. Does it mean that Soulja Boy will have the only Xbox 360 Sidekick LX forever? Tough to say, but we're hoping there's some kind of tie-in seeing as Microsoft and Danger are more than just BFF. In the meantime, head over to Gamertagradio to see him fiddle around with it on video while mumbling incoherently. [Gamertagradio via Engadgetmobile]

]]>
Fri, 22 Aug 2008 16:50:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5040648&view=rss&microfeed=true
<![CDATA[ $200 Xbox 360 Getting Motion Control for Christmas? ]]> It's a rumor, but it sure is a juicy one. According to an Xbox360Fanboy source close to Microsoft PR, the $200 Xbox 360 Arcade (the SKU with no hard drive) will be sold in a bundle with a motion controller and a few motiony games during the coming holiday season. The possibility is certainly not all that crazy, as we've seen plenty of evidence supporting the Xbox 360 "Newton" motion controller, and everyone wants a piece of the Wii's big, hungry fanbase. Our guess is that if this rumor pans out we'll hear more around the Tokyo Game Show in October. [Xbox360Fanboy]

]]>
Fri, 22 Aug 2008 15:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5040621&view=rss&microfeed=true
<![CDATA[ Guitar Hero: World Tour to Get Mystery Peripheral Just for Studio Mode ]]> G4 says they've got a scoop on a Guitar Hero: World Tour peripheral that hasn't been announced yet, one that's just for the game's studio mode to help you make music. It's not for the game mode at all, apparently. We're kind of thinkin' accordion, but G4 guesses it'll be a keyboard. Another option is something like Beatmania's turntable/keyboard controller, or this fine musical instrument. [G4]

]]>
Thu, 21 Aug 2008 19:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5040217&view=rss&microfeed=true
<![CDATA[ Exporting Songs From Rock Band 1 to Rock Band 2 Will Require Code, Five Bucks, HDD Space ]]> One of Rock Band 2's more thoughtful features is that you'll be able to export most of the tracks from your Rock Band 1 disc to play in Rock Band 2 on the Xbox 360 (DLC works with it automatically). Harmonix has just dropped some of the details on how you'll make this happen. It's easy, and it'll cost you about $5 (and a considerable chunk of hard drive space), as expected.

On the day Rock Band 2 shimmies onto store shelves, Rock Band 1 will get an update that'll add an "export" option. It'll ask you for a password, which is included with your copy of Rock Band 2. After you punch in the code you'll have to pay up, but Harmonix says it won't be more than five bucks (the money is for rights holders). Then all of your songs, or at least the ones you're allowed to port, will be copied to your hard drive. Harmonix's PR dude John Drake also said that if you buy Rock Band 2 and just rent Rock Band 1, you'll probably be able to copy the songs as long as you pay the fee.

There are some songs you might not be able to move over, but Harmonix hasn't said which ones yet. One thing to consider is that if you copy over most of the songs, while Harmonix didn't dish the exact numbers, you're probably talking a couple gigabytes of your hard drive permanently gone (roughly ~30MB/song x 58 songs = 1.74GB), which might be an issue if you've only got a 20GB model. Still, we're pretty happy about this. [Multiplayer via Kotaku]

]]>
Thu, 21 Aug 2008 14:20:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5040021&view=rss&microfeed=true
<![CDATA[ Register To Vote On Your Xbox 360?! ]]> Microsoft's just inexplicably joined up with Rock the Vote to allow Xbox Live gamers to register to vote, talk about the candidates and participate in preliminary presidential votes. It's unclear whether you can do all this from your Xbox 360 (our guess is no), but you should ask yourself this question: do you actually want the people you play with on Xbox Live to be one step closer to voting? So we can get four years of President Dick Hertz (VP candidate: Schweaty Balls)? [Image Credit - Niklas Hellerstedt]

REDMOND, Wash. — Aug. 21, 2008 — A leading gaming and entertainment platform just became a leading platform for change. Microsoft Corp. and Rock the Vote today announced a groundbreaking partnership that will allow Xbox 360 owners to register to vote, participate in presidential polls and voice their opinions to the presidential candidates. It will all happen through Xbox LIVE starting Monday, Aug. 25, the first day of the Democratic National Convention.
“Xbox is a natural partner to help us reach out to youth voters,” said Heather Smith, executive director, Rock the Vote. “To realize our goal of registering 2 million young Americans by this fall, we need to go where young Americans are, and there’s no doubt in our minds that many are on Xbox 360 and Xbox LIVE.”
This is the first time that Rock the Vote has joined forces with an entertainment partner such as Xbox to reach voters under 30. Xbox LIVE is the largest online social network connected to the television, with membership totaling 12 million — if Xbox LIVE were a state, it would rank as the country’s seventh largest, giving it approximately 20 electoral votes.
“The Xbox LIVE community is active, vocal and passionate,” said Marc Whitten, general manager of Xbox LIVE. “We’re thrilled to partner with Rock the Vote to make it easier than ever for youth voters — and our members — to register and be heard.”
Through the Rock the Vote partnership, Xbox LIVE members will be able to register to vote, voice their opinions to the candidates through an exclusive forum and participate in potentially election-predicting polls. They will also be able to download Rock the Vote public service announcements.
Xbox also will have a presence at both the Democratic and Republican conventions, promoting the Rock the Vote partnership and educating delegates about creating a safer entertainment environment on Xbox 360 and Xbox LIVE using the built-in parental controls known as Family Settings. These industry-leading settings allow parents to limit their children’s access to video games and movies and manage their activity and communications on Xbox LIVE. For more information on Family Settings and other safety-enhancing gaming tools and resources, delegates can stop by the Xbox on-site kiosk or visit http://www.xbox.com/isyourfamilyset.

]]>
Thu, 21 Aug 2008 14:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5040011&view=rss&microfeed=true
<![CDATA[ Coming Soon: Add Friends From Mobile Xbox Live Apps ]]> Right now, you can check out what your Xbox Live friends are up to from your phone, but you can't actually manage your friends list from any of the mobile Live apps (and Xbox Live Anywhere has gone MIA again). But the developer of one of the better ones, 1337pwn, says that Microsoft has made a change to the site that makes it possible to add friends remotely, and he thinks "that we can get it working," though he's not making any promises yet. Now if Microsoft would just lift that damn 100 friends limit so you actually could add more friends. [MTV Multiplayer]

]]>
Thu, 21 Aug 2008 11:45:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5039945&view=rss&microfeed=true
<![CDATA[ RadioShack Flyer Indicates Xbox 360 Price Cuts on Elite, Arcade Systems ]]> The Xbox 360 price cut rumors we've been hearing for September look to be gathering even more steam, as this RadioShack ad shows drops to $399 for the Elite system and $199 for the Arcade. That's down $50 on the Elite and $80 on Arcade, making your choices a nice smooth progression of Benjamins—$199/$299/$399. The drops are rumored to hit early next month. UPDATE: We've also just heard from the folks at setteb.it, who have news of an official 60GB upgrade to the 20 GB Xbox 360 system at the same price, €270 in Italy. [Joystiq]

]]>
Thu, 21 Aug 2008 08:45:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5039852&view=rss&microfeed=true